Or, when you tap and hold on a mobile device. Triggers the action when you click and hold the mouse or trackpad on a desktop. This makes it a great interaction when you don't want to take users away from the current screen. We will return the user to the original frame when they move the cursor off the hotspot. You can use this to replicate tooltips, on-screen prompts, or changes in state. Triggers the action when you hover over the hotspot. This creates a continuum, instead of performing the action after a swipe gesture. This is great for simple swipe gestures, or for more complex animations like a drag to refresh.ĭrag allows you to move back and forward through the transition. You can use the On Drag in any direction: Left, Right, Up or Down. This can be the entire frame or a single element like a slider. On DragĪllows you to perform an action when you drag an element on the screen. They can also be used when you need a user to click on buttons, fill in forms, or confirm and dismiss alerts. You can use them for navigation like opening links, using menus, or exploring websites. You can add click or tap triggers to lots of different elements in a screen. Triggers the action when the user Clicks (desktop) or Taps (mobile) on a hotspot in your prototype. This article covers our Prototyping Triggers in more detail. While most of these transitions are self-explanatory, we have a few tips for how you can use them. This could be a mouse or touch interaction like tap, drag, click, and more. The Trigger determines what type of interaction with the hotspot will cause the Prototype to advance. New to Prototyping? Check out our Getting Started with Prototyping guide.
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